This would help solve the distant nature of the party we were left with the first time around. With an overlap, their stories could progress together as the characters worked together to resolve whatever conflicts had arisen. I’m happy for every character to have their own separate story, and I would assume Square Enix will keep this general theme, but in the Octopath Traveler sequel I’d like to see some of the stories overlap.įor instance, perhaps every once in a while there could be double-length joint chapter, only unlocked when two specific characters had reached a certain point in their individual stories. It was certainly my biggest gripe with the game, as the optional party banter didn’t do enough to make us truly feel we were part of a fascinating little team. Interwoven storiesĪ common complaint of the original was the disconnect between party members and the limited way in which they interacted. I’ve resigned myself to the fact that a real world map is a thing of the past, but if any game can reintroduce one with minimal fuss, it’s hopefully the Octopath Traveler sequel. Additionally, it’s always satisfying to visit a previous area with new skills or vehicles that enable you to reach that pesky cave that was tantalisingly out of reach last time. The areas were large and exploration was rewarded with secret caverns and shrines, but there’s something liberating about stepping out into the big wide world and searching every crevice for hidden locations and treasures, grand music accompanying every step. ![]() With Square Enix unashamedly cashing in on the nostalgia of the SNES era, what would bring those fond memories back more than a proper world map, all too rare in today’s age of huge, sprawling, life-sized worlds? Although Octopath Traveler had a map, it wasn’t a traditional overworld we could zip around on an airship in a disproportionately short amount of time.
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